Cosmic adventure Outer Wilds It is quite possible to call an experimental project – a nomination for an innovation prize at Game Developers Choice Awards 2020 This is confirmation. Moreover, the experimentality of creation Mobius Digital It goes beyond the game – the developers were not afraid of non -standard decisions when they brought entertainment on the market.
• Outer Wilds was the first game on crowdfunding/investment platform Fig.Co.
• The authors concluded an exclusivity deal for the Epic Games Store in the midst of popular discontent with such agreements.
• On consoles, the game first visited Xbox One, where on the day the release was included in the subscription Game Pass.
Despite all the riskiness of her undertaking, the studio was satisfied with the result. This is especially true of the subscription service, for which, according to the creative manager of the company Loan is true (Loan verneau), future. The developer told Gamesindustry about this.Biz:
We released the game at Game Pass https://candy-land-casino.uk/mobile-app/ for Xbox, and it was just amazing! In my opinion, this attracted many players who would not even learn about Outer Wilds. Therefore, I think the subscription was in a big step. Just like signature services have changed the world of television and cinema, they will greatly affect the game industry. We are already starting to see this and notice that subscriptions will probably open the market for more strange and original projects that a priori are risky.
According to Right, A trump card of signature services is an innovative content that users want to try, but be afraid to give money for the purchase. Subscriptions can help indie developers, but about the traditional market, everything is not so unambiguous, he considers Right:
My opinion is that in any industry it all depends on the monopolies. And our industry is filled with monopolies at many levels – from tools to platforms. I have sufficiently studied the economy to understand what this means, and to conclude that this really creates problems for both players and games developers.
As long as we manage to deal with monopolies and create competition at each level, we will be fine. Will we handle it? Monopolies are very skillfully forced people to think that they like their product because they invest a lot of money in marketing. This is my personal concern. While we have competition between platforms, publishers and distributors, developers will be able to find their audience.
As concluded Right, Everything new is a risk, and comfort is a curse of our life. But the understanding that short -term convenience is damaged in the long run, the developer says, should push people towards unknown horizons.
By the way, the head of the Xbox Phil Spencer (Phil Spencer) with words Right, Apparently, I agree (!).