Find a game about vampires that really hooks is not easy. I tried a bunch of titles: Castlevania, Vampire Survivors, Vampire (2018), Vampire: The Masquarade-Bloodlines, Code Vein, Legacy of Kain, Blood Omen-all of them are good in their own way. It would seem an interesting topic, but after a few hours of the game boredom rolled up, and I threw another project by the undamaged project.
And then V Rising appeared on the horizon. Honestly, at first I was skeptical of him: well, what could be interesting in the next survival? I thought there would be the same story – I will play a couple of evenings and forget. How was I mistaken. V Ringing turned my idea of games about blood. Survival and vampires are not just a successful combination, this is called "in the apple". It was this element that was not enough for me.
But is it really so? Maybe it’s not only about survival? We will understand right now. Put on a pink beret to protect yourself from the sun, pick up the right lute. We go to Glumomrot.
ATMOSPHERE
Remember the classic films about vampires: an ominous forest, a gloomy Gothic castle, the growl of wild animals, lost peasant villages, hunters with crossbows and swords, flickering candles and cold splendor of silver … All this is recreated here and here.
From the first steps I did not leave the feeling of danger. The unfriendly forest was teeming with monsters and robbers. The gloomy color palette, characteristic of this setting, only strengthened the sensation. The impression was that I myself was the main villain of the film about vampires.
The developers skillfully caught the very essence of the vampire universe, discarding the pompous pathos, so often attributed to the image of the vampire. And this formula worked. The world of the game turned out to be fresh and exciting. It’s really nice to be and just enjoy the gloomy beauty of the environment.
PLOT
V Rising leaves conflicting feelings when it comes to the plot. On the one hand, the game does not apply for RPG laurels with a deep lorus and exciting history. On the other hand, an annoying feeling of lack of core does not leave throughout the passage.
Everything begins with a promising screensaver, which gives the backlog for an intriguing story about the world of vampires and people. Alas, this potential remains unsolved. Instead of developing the plot, the game is limited only to a stingy tie: the vampires are defeated, and you, like an awakened bloodsucker, have to return their former greatness.
Of course, no one expected a heartbreaking drama or a dashingly twisted plot. But periodic cut scenes revealing the world and characters would be very helpful. For example, it would be interesting to learn more about the life of ordinary people, their fears and stories related to vampires. Several notes, letters or diaries could revive the world of the game and make it more atmospheric.
Also, in the course of all the passage, I had many questions every now and then: why do the miners Dracula open portals? Why do you need to kill Dracula? Why kill bosses? What they did to us? Where did these vampire hunters come from and what is their story? Why perform these tasks from the corner of the screen?
Even the story of the protagonist remains foggy. A couple of phrases from NPC, several records in the diary – this would be enough to add depths to the character and make his journey more personal. But the developers left us just a blank, which we need to extract resources and build a lock.
As a result, we have a fascinating gameplay, wrapped in a faded wrapper from a sorted plot. The world of V Rising is full of capabilities, but does not use its potential to create a truly exciting history.
By the way, my impressions and sensations from the game are based exclusively on a single passage. V Rising is MMO, but there is an opportunity to create a private server and calmly play alone. This is exactly what I did, and I do not regret anything. A little later I will mention it casually.
Gameplay
V Rising gameplay can be divided into several key aspects that should be considered separately. Let’s start with the combat system, because the battles here play an important role.
In general, combat mechanics are not bad, but it could have been more developed. The player has various types of weapons in the arsenal – swords, axes, bows, crossbows, pistols, two -handed swords, lashes, etc. D. But they are realized somehow scarce, few skills, little animation. After a while it starts to bother. In addition, magic is available. Abilities are divided into 5 branches, but in each branch, in fact, the same set of skills that differ only in visual design and some nuances.
Skills open after the victory over the bosses. There is no traditional level of levels and pumping in the game (your level is determined by the level of your equipment) – instead, the player needs to farm resources, craft equipment and only after that go to a fight with another boss. Victory over the boss not only opens new recipes and capabilities of craft, but also allows the skills of a defeated enemy to “suck”.
Bosses in V Rising are implemented very interesting. For the entire passage time, they didn’t bother me, and their diversity avoids monotony. Unusual mechanics of obtaining new abilities from bosses fits perfectly into the general concept of the game.
Many bosses really make you https://mrspincasino.uk/ sweat, especially at the maximum level of complexity. The last two bosses were a real test for me – I had to spend 15 attempts each to defeat them. There are also complex bosses in the middle of the game, but they pass with the second or third attempt.
It is also interesting to implement the mechanics of the search for bosses. In other games, players either simply roam them in their search, or the bosses are marked on the map, or it is impossible to miss them, since the game has a linear structure. Here, the search for bosses is presented in the form of tracking by a loop from the smell of blood. This is a rather original solution that fits well into the world of the game. However, in about the last third of the gameplay, this mechanic is slightly annoyed.
I would also include a well -thought -out system of buff and debafs to the combat system. The potions and decoctions that need to be crafted often helped me in a particular location, adding additional effects and advantages in battle. The vampire reaction to external factors, such as garlic hung in villages, silver coins and holy places is especially impressive. These details really deserve a separate praise, they add depths and realism to the game world.
I also want to note the ability from the vanquished bosses. When pressing the button, a wheel of skills opens, where you can find various skills, for example, restoration of health or “opening veins”, which allows you to share blood with an ally (although the latter is useless in solitary mode). Yes, here in addition to the usual health of the character, there is also a supply of blood. Blood can differ in quality, and depending on the quality give various buffs. But the most interesting thing is the opportunity to turn into different animals: a wolf, a rat, toad, a bear, a spider and a bat and a bat.
Personally, I used the form of the wolf almost the entire game, considering it the most useful – it runs faster and can make two jumps, with a small kuldown, overcoming obstacles. There is a horse in the game, but I was uncomfortable to move on it. I used the rest of the forms only for familiarization, with the exception of a bear, which helped destroy the gate. A bat can also be useful, allowing you to quickly fly in a straight line, but only at night, otherwise you burn under the sun.
As a result of six available forms, I used only two. This again suggests that, although in the game there are many interesting mechanics, their study leaves much to be desired. In theory, I can figure out how to use them, but in practice everything is different. I want all these transformations to be really useful and integrated into the gameplay.
Before starting the topic of construction in this game, it is important to know what resources will be required for this. You can get all the necessary resources in the open world. You have to chop trees, extract stones, ore – copper, iron, silver and others. You will also have to fight with opponents with which various things will fall out: skins of different quality, skeletons bones, hearts of monsters, etc. D. In addition, blood essence will fall from all living things.
In different camps you can find fabrics, herbs and other resources. The developers made sure that you did not have to wander aimlessly in search of the right materials. The game world map is divided into regions, and those, in turn, into small areas. You can familiarize yourself with what resources are in a particular area in advance.
Thus, you will have a clear idea of the necessary resources and you will be able to effectively obtain them for further construction.
Now let’s go directly to construction. But to build something, first you need to process or make the necessary resources. For this, the game has various machines and workshops: stoves, sawmills, sewing and weaving machines, forges and others. Processed materials can be used in the construction of the castle. In addition to the placement of new machines, you can build walls, install windows, expand the lock, decorate the interior with chandeliers, paintings, shelves, place a throne for sleeping, coffins for servants, as well as many decorative objects to equip your castle more comfortable, including many garden elements. Vampires also have a hobby. 🙂
The heart of the castle is a key element of construction around which everything else is being built. For its work, it is necessary to constantly replenish the supply of blood essence. Otherwise, your sawmills will not make boards, the stoves will not produce ingots and so on.
In general, the construction process delivers positive emotions. There are many opportunities for creativity and the arrangement of the castle to their liking. However, pharmacing of the necessary resources can be a serious problem.
In the first stages of the game, the collection of resources passes quite easily and quickly. But as you pass, the task of extracting the necessary materials is becoming more and more laborious and routine. To create even one item, it may be necessary to collect resources from several different regions, which takes a lot of time and can beat off all the desire to play. And we must make an amendment that this is a solitary regime in which other players do not steal your resources, do not slow down your development, and do not kill you. In this case, everything would be longed two times longer than.
Thus, the construction of the castle is an interesting and fascinating process, but excessive pharmaceno resources can spoil the overall impression of the game.
I also want to say a few words about the open world. He is valid inexpressive and confused. For all the passage, I never ran anywhere from memory. The forests are monotonous, and the intake -shaped corridor paths are absolutely not remembered. Beautiful – yes, and as I already said it is pleasantly in it, but, unfortunately, it is ordinary and not finalized.
There is also fishing in the game, but it is implemented quite primitive. You just throw a fishing rod, wait until the fish pecks, and click the button in order to pull it out of the water – that’s all. Unfortunately, there are quite a lot of such superficially worked out the mechanic in the game. It seems that this is early access, and the developers still continue to modify the game. But no, V Rising has already gone into a full release, and it is unlikely that the developers will deepen and make more interesting mechanics.
ACHIEVEMENTS
Despite some drawbacks in the study of a mechanic, such as surface fishing, achievements in V Riding were at a pleasant level. They do not try to strangle the player, but on the contrary, often expand the game experience. For example, there is an achievement that requires the player to use the shape of the rat to climb into places inaccessible in the usual form. This is an interesting addition that makes the player apply all available mechanics and contributes to a deeper immersion in the game world.
In general, despite some routine moments in the farm of resources, knocking out achievements in V Rising remains an exciting process that does not create a feeling of excessive complexity or irritation in the player.
Even the victory over Dracula at the maximum level of complexity, although it is a serious test of skills, does not cause excessive difficulties.
Results
I’m afraid to overestimate the game, but in my case it became the best in the setting about vampires and brought a lot of pleasure, despite the grueling grind. I hope that after some time I will return to this world, but I will already experience myself in PVP. It was an interesting adventure that made me fully feel in the skin of a vampire. Gloomy forests, medieval surroundings – all this will remain in my memory for a long time.
As for the soundtrack, I could not find words for him. It is and does not interfere, but it is not remembered. Music just plays against the background, and I noticed it only occasionally, having not received any impression from it.
That’s all, thanks for reading.
A little more about this review. This is a kind of experiment. I approached its writing a little differently, and it turned out different from the previous three, and I am interested in reading your opinion about this. I made more emphasis on errors and text format, but so far I do not quite understand which direction, it turned out better, worse, or just differently? And in general, it was somehow difficult for me, thoughts scattered in different directions, but I still wanted to add, and so many days were spent on this. In general, write your thoughts in the comments.
V Rising
The best comments
Played high difficulty and never passed the last bosses. Too stuffy grind begins, which is tied on one resource. That is, almost all long key chains are based suddenly on flowers. If you play alone, then many of the last bosses are defeated by the stratum, for which a reaction is needed, a clear plan and an excellent understanding of the behavior of the boss. And this, in turn, is achieved by an infinite number of deaths.
Ideal in the game you need to play with friends to breed bosses.
Honestly, from what I read, I did not quite understand why the combination of “vampires + construction” give the same effect “in the apple”.
The construction includes farm resources. Excitement from the text: “You have to chop trees, extract stones, ore – copper, iron, silver and others.". But how is it interconnected with vampires? We can farm the same items in other building games, not about vampires, the only connection with vampires is purely cosmetic, which mechanically does not affect the process (as I understand it from the text). All the same, the mechanics are mentioned associated with the castle that it needs to be nourished with blood, otherwise nothing will work, but as if, if the blood is replaced with the conditional energy of the sun or something like that, nothing will change. Again mechanically, there is nothing especially “vampire” in construction.
There are several options, the author did not mention something related to construction (at the same time for directly related to vampires) or he really likes construction (as a separate gameplay element) and he is also very unusual for vampires (which is never condemned).
I did not play the game, but judging by the text, good, the game favorably differs only by setting/atmosphere. The bosses are good, but if you want to eat by Triharit as if there are more interesting games. It’s nice when achievements allow you to better open the game, and not grind the same mechanics, but we are unlikely to play the game only therefore. The rest of the fighter 50 to 50, activity and plot apparently, too.
I am indifferent to the topic of vampires, probably I would not be interested in this, since I can find exactly the same introductory ones in another game, with the same grind, replacing the bull anuses with vampire, nothing will change. Therefore, most likely the matter is only in the subject.
It was interesting to read, for a long time games on the vampire theme of the game did not catch my eye. I hope not very strangled by the wall of the text; D
Thanks for the comment.
I guess I did not quite convey the thought why the combination of the genre and setting has become successful for me. I will try to answer here. In my opinion, the real life of a vampire would have looked so, he would have to survive, like people, only with some differences in nutrition, lifestyle, etc.D. And all this looks like "natural". But this is again in my head, everyone imagines it in different ways.
I would not say 50 to 50 combat system, it is good, it just needs some improvements. I outplayed a bunch of games, and in many fights I got tired, if you play the game for more than 50 hours, it became completely sickening. And in the case of V Rising, everything is not so bad. Not very diverse, yes, but in general it is still better than in most projects.
Well, yes, the setting still really solves. I will not deny that for me he became a fat plus when I stared at the game.
I all have some questions about the game left, but to understand the whole picture, it would be worth me to play, and it is strongly discussed about the vision of the setting, to which + is indifferent and it makes no sense. The main thing you liked!
I went through the same Dracula by remembering attacks. All my attempts, one might say, is a training in evasion of attacks. And yes, Grind at the end strangles a little.